Slithering Sokoban with Cthulu-chan
Help Cthulu-chan push souls into the void for Cthulu himself to consume. The more moves it takes to complete a level the more fragmented the souls become.
Controls:
Move - WASD / Arrow Keys
Reset - R (Sokoban levels only)
A mix of sokoban puzzles and classic snake gaming. There are 6 pairs of levels so it's a pretty short experience.
A submission for Godot Wild Jam #69.
This is my second game and the first one I've tried to complete in a week which was a real struggle. I'm happy with the project as a learning experience although there is A LOT that could be improved upon, particularly in art/animation which I just didn't have the time to work on as I was working alone.
All art assets were created myself and sound was from these wonderful people:
Audio Credits
Music:
Nebula - pOss - https://opengameart.org/content/nebula-music-futuristic
SFX:
Cthulu death sound - Michael Baradari - https://opengameart.org/content/15-monster-gruntpaindeath-sounds
Crunch sound - StarNinjas - https://opengameart.org/content/7-eating-crunches
Sokoban push soul sound - Widowaker - https://freesound.org/people/Widowaker/sounds/459107/
Sokoban push jar sound - alegemaate - https://freesound.org/people/alegemaate/sounds/364709/
Sokoban complete sound - ZenithInfinitiveStudios - https://freesound.org/people/ZenithInfinitiveStudios/sounds/376747/
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